2020-09-29 - Version 0.11 deployed
- Now some IA trains are sharing the tracks with the human players, giving more realistic simulations and signal interactions.
- The first 75 miles of the Cima Subdivision have been added to the Southwest U.S. scenery, traveling from Yermo to Kelso Depot. Now the longest trip in this simulator is San Bernardino to Kelso, and takes at least 4h to complete. This combined with the IA traffic sharing the single track to Kelso can lead to more than 4.5h of continous train engineer duty.
2020-08-18 - Version 0.10 deployed
In this release we are launching the Southwest U.S. scenery, featuring the full Cajon Subdivision. Cajon is one of the most popular locations for railfans and train spotters in the U.S. Starting at Barstow, double track travels through the desert up to Cajon Pass where meets the triple track from San Bernardino, giving a total of 80 challenging miles with steep grades and scenic deserts.
2020-07-21 - Version 0.9 deployed
- Improved lighting model.
- Improved signal visibility. Real signals are highly directional, they are visible to long distance but only in the line of sight. RunOnRails models them to match the real thing, both in distance and angle of visibility.
- Train headlights are now visible from the external views.
- Some more internal optimizations and improvements.
- No, version 0.9 is not close to 1. Next version will be 0.10, we are still in beta.
2020-06-18 - New FAQ section
We have been very frugal in communication this first few months of existence, where all efforts and resources are put to development. This is our fault, and we are starting to alleviate this now. Our first announcement is a FAQ section on our website, where we will try to answer as many questions as we can. A feedback e-mail has been provided there.